

You might have better luck with something like the Next Gen Soft Shadows asset. The short version is Unity's shadows are really bad at handling this specific use case. The depth is determined by the range of objects in the scene that can receive and cast shadows. Cascades will help with the shadow map's image resolution, but they can still have problems with depth resolution. The other thing that will help is reducing the area that there are any shadow casting or receiving objects in the scene. The camera's far plane or max shadow distance, along with the cascade ratios, allow for the highest possible shadow resolution as near and far objects get separate shadow maps. The main directional light gets special treatment on desktop and consoles and will have the highest quality shadows of those built in to Unity. But, again, the stair step effect is unavoidable. Just like point lights keeping the range to a minimum will help significantly, as will setting the near plane as high as possible. Spot lights will generally have slightly better shadows than point lights, but only so far. Limiting the light's range to the smallest possible will help some, but the stair step effect is unavoidable. Even at high resolution they're going to not look great.
#SHADOW COMPLEX MAP MISSING ITEM DOTS HOW TO#
This is a guide on how to get this secret achievement. Point light shadows in Unity are of especially low quality. A steam achievement guide for Shadow Complex Remastered An easy to read map for Shadow Complex, showing a complete map of the map and the location of all the Major Items, Weapons, Upgrades and Secrets. In the quality settings you can clamp the max resolution, as well as set it on a per light basis. You can then bust through the control room door with a grenade, and claim your prize on the other side.Shadows for spot lights, directional lights, and point lights all work differently. You need to go to the left side of the control room via a thin corridor leading downward. If you go to the location shown on the map, you will be on one side of a control room. However, because of the maddening amount of enemies in the vast room around it, you're going to have to clear the area first before going at the Keycard Component's location, or risk taking massive damage (or possibly dying) en route. Grabbing this Keycard Component is quite simple in premise. If you jump into this water, submerge yourself, and immediately swim to the left, you'll eventually surface in a hidden alcove, where the Passkey Component can be found.

The area to the right of the specific location designated on the map is a large vertical shaft, with water dominating the bottom half of it. While others are well-hidden (after all, these Keycards grant you access to a super-secret section of the map, where a cool item can be found), this one is rather out in the open. This Keycard Component is extremely easy to find if you know precisely where to look.

Follow along this linear duct to the left and then upward, and the second Keycard Component will be on a ledge to your right. This will open a secret hatch that lets you access an air duct. To get there, throw some grenades in the left corner of the room where the grenades are found, directly below the room shown. At the location shown on the map, which is directly above the room where you first acquire grenades (right before battling the giant Tarantula), the component is found. Shadow Complex 100 Item map By Oymon An easy to read map for Shadow Complex, showing a complete map of the map and the location of all the Major Items, Weapons, Upgrades and Secrets. This keycard is extremely well-hidden, and chances are that without some help, you might be at a loss as to how to ever obtain this component. You can destroy either one to access this Keycard Component, but for the most direct route, consider destroying the one on the right, which will allow you to drop right on top of it. On either side of the room on the floor, you'll find two small hatches that glow orange when you shine a flashlight on them, indicating that they can be destroyed with some rounds from any firearm.

The location given on our map is a small, isolated chamber below a larger room above that you will be forced to visit early on in the game, right after acquiring the game's very first firearm in the form of a pistol.
